Thursday, July 28, 2011

Using Mordrak and the Ghost Knights







First I would like to thank Al for adding me to his talented roster of writers. I first ran into Al and his crew at the Big Waagh a few years ago. I lost overall to another author Brian Crew (even though I beat him and all the other BNB guys I played). We kept in touch over the years and I just fit into their group. And when they couldn't find anyone else they let me play with them in the ATC.
Enough about that stuff, I would like to talk about my recent experiences with Grey Knights. Like everyone else when the codex dropped I couldn't wait to see it. All plastic models with some gorgeous ones to boot, I really wanted a GK army to replace my old metal one. However what to play. I really don't like playing net lists. I also don't like having an army that is the same as everyone else's. I am not saying I am not competitive and don't want to win by any means, I just like to be a little different. So I looked and saw a ton of purifier spam lits, nope don't want to go that way. I thought about Draigo and termies (especially since I am a big Deathwing fan) but they all of sudden exploded in our area. Well what could I do that would be a little different? I picked out Mordrak and his Ghost Knights.
The list I have been running at 1500 points is:
HQ: Grand Master Mordrak and 3 Ghost Knights w/halberds
HQ: Librarian w/sword, teleport homer 2 servo skulls, might, warp rift, sanctuary and shrouding
TR: Terminator Squad (5) 1 x Hammer, 4 x Halberd, Psycannon
TR: Strike Squad (10) 1 x Hammer, 7 x Swords, 2 x Psycannon
FA: Storm Raven w/TLLC and TLMM
HS: Dread Knight w/Heavy Incinerator & Great Sword
HS: Dreadnought w/2 X TLAC & Psybolt Ammo

At 1850 I have been running:
HQ: Grand Master Mordrak and 3 Ghost Knights w/halberds
HQ: Librarian w/sword, teleport homer 1 servo skull, might, warp rift, sanctuary and shrouding
TR: Terminator Squad (10) 2 x Hammer, 8 x Halberd, 2 x Psycannon
TR: Strike Squad 1 x Hammer, 7 x Swords, 2 x Psycannon Psybolt Ammo
FA: Storm Raven w/TLLC and TLMM
HS: Dread Knight w/Heavy Incinerator, Great Sword & Personal Teleporter
HS: Dreadnought w/2 X TLAC & Psybolt Ammo

So far I have been pleases with the results. I won a small 24 man event at 1500 points beating Venom Spam DE, Mechdar and Razor and Predator Spam Blood Angels. (I have posted battle reports on both AWC and BnB) At 1850 I think I have only lost 1 out of 4 games since I have got enough built to play.
I have built this army to mainly as a reserve army. If I win the roll I usually make the opponent go first. This way I can decide if I want to use Mordrak's special rule or not. For those of you unfamiliar with him he has a rule that if you choose to deep strike him he and any unit joined to him comes in first turn and does not deviate. The libby is usually attached to him and the ghost knights. The libby has warp rift which is basically jaws in template form with auto pens on vehicles. If he gives me a nice target which I can reach with out getting crushed by the rest of the army I will deep strike them in to put pressure on his army. With Mordraks ability to generate more ghost knights with the wounds he takes and the ghost knight stealth rule and the libbys shrouding power often I am in cover with a 2+/2+ save with my opponent rolling dificult and dangerous terrain to assault me. Also another rule of Mordrak is that as long as their are ghost knights he does not count as an independent character so he cannot be snipes in combat.
Often times this is a tough nut for my opponent to crack and results in a few of the knights and the characters still being around. Then in the start of my second turn I can bring in my reserves in using Mordrak's grand strategy and the libby's teleport homer. I can deep strike everything attaching the dread to the back of the Raven if need be.
If I have to go second usually I will reserve everything and put Mordrak and the boys in the Raven. That way I can usually with one roll get the Mordrak's Group the Raven and the dread. Would love to hear your thoughts/comments on the lists.
Thanks
Greg

New Contributor



I am very pleased to announce that my buddy Greg Swanson from Chicago will be joining the blog as a contributing author.  We ran indo Greg back at the Big Waaagh in Memphis a few years ago.  He wound up playing several of our Blade and Bolter Boyz at that tourney - and was a tough player and good general.  Hung out with him after the tourney and he just fit in with our group.   We had stayed in touch over the years and when our team wound up 1 short for the ATC - invited him to join our team.  Greg was a great addition and wound up being our MVP player.  Really got to know him well there and enjoyed his company - as well as bringing him into the BnB as a member.

I know that Greg plays a hard core Marine army as well as Grey Knights and look forward to seeing his articles on battle reports and tactics.

Welcome aboard Greg!

Sunday, July 24, 2011

Thought on the Knights of the Grey



So - most of the tournaments are done for at least a little while - so I've finally gotten a chance to dig into the Grey Knights codex.  My first thoughts are similar to what I felt when I read the Wolf codex for the first time - lots of personality and viable options for army lists.  I can see several interesting options with pure Knights and a couple of good things with a blend of Knights and Inquisitors.  Then you have a pure Inquisition list.with Cortez that looks way cool.

I have a couple games in now with the following list that has done pretty well thus far.   Both games have been against Chaos Marines though - so a limited sampling of opponents.

2000 Pts - Grey Knights Roster - Draigo list

HQ: Lord Kaldor Draigo (1#, 275 pts)
1 Lord Kaldor Draigo, 275 pts ((C:GK, pg. 38); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Storm Shield; Terminator Armour; Storm Bolter; The Titansword; Eternal Warrior; Fearless; Grand Strategy; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; Hammerhand; Psychic Communion; Sanctified Flame)

HQ: Librarian (1#, 165 pts)
1 Librarian, 165 pts ((C:GK, pg. 24); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Psychic Hood; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; Hammerhand; Might of Titan; Sanctuary; Warp Rift)

Troops: Paladin Squad (6#, 425 pts)
1 Paladin Squad, 425 pts ((C:GK, pg. 30); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand; Holocaust)
1 Apothecary (Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Narthecium; Terminator Armour; Nemesis Force Sword; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Psycannon; Nemesis Daemonhammer)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter)

Troops: Paladin Squad (5#, 375 pts)
1 Paladin Squad, 375 pts ((C:GK, pg. 30); Unit Type: Infantry; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand; Holocaust)
1 Apothecary (Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Narthecium; Terminator Armour; Nemesis Force Sword; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Psycannon)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Incinerator)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter)
1 Paladin (Frag Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter)

Elite: Vindicare Assassin (1#, 145 pts)
1 Vindicare Assassin, 145 pts ((C:GK, pg. 52); Unit Type: Infantry; Blind Grenades; Frag Grenades; Synskin; Exitus Pistol; Exitus Rifle; Deadshot; Fearless; Fleet; Infiltrate; Lightning Reflexes; Move Through Cover; Stealth)

Elite: Venerable Dreadnought (1#, 196 pts)
1 Venerable Dreadnought, 196 pts ((C:GK, pg. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced Aegis; The Aegis; Venerable; Fortitude)

Elite: Venerable Dreadnought (1#, 196 pts)
1 Venerable Dreadnought, 196 pts ((C:GK, pg. 35); Unit Type: Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Searchlight; Twin-Linked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced Aegis; The Aegis; Venerable; Fortitude)

Heavy Support: Purgation Squad (6#, 223 pts)
1 Purgation Squad, 223 pts ((C:GK, pg. 29); Unit Type: Infantry; Psybolt Ammunition; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Astral Aim; Hammerhand)
1 Justicar (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)

An amazing amount of firepower from a small and compact army.   The Psycannons do the job against armor.

Another option I'm itching to try is this one below.   I think it has a great option to bring the pain to horde armies.

2000 Pts - Grey Knights Roster - 2K Purifier list

HQ: Grey Knight Grand Master (1#, 230 pts)
1 Grey Knight Grand Master, 230 pts ((C:GK, pg. 22); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Blind Grenades; Empyrean Brain Mines; Psybolt Ammunition; Psychotroke Grenades; Rad Grenades; Storm Bolter; Nemesis Force Halberd; And They Shall Know No Fear; Grand Strategy; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 1); The Aegis; Hammerhand; Psychic Communion)

HQ: Librarian (1#, 165 pts)
1 Librarian, 165 pts ((C:GK, pg. 24); Unit Type: Infantry; Frag Grenades; Krak Grenades; Psyk-out Grenades; Psychic Hood; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; Hammerhand; Sanctuary; The Summoning; Vortex of Doom)

Troops: Grey Knight Strike Squad (6#, 206 pts)
1 Grey Knight Strike Squad, 206 pts ((C:GK, pg. 28); Unit Type: Infantry; Psybolt Ammunition; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Hammerhand; Warp Quake)
1 Justicar (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer)
1 Razorback ((C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Warp Stabilization Field; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)

Troops: Grey Knight Strike Squad (6#, 206 pts)
1 Grey Knight Strike Squad, 206 pts ((C:GK, pg. 28); Unit Type: Infantry; Psybolt Ammunition; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Deep Strike; Preferred Enemy (Daemons); The Aegis; Hammerhand; Warp Quake)
1 Justicar (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Nemesis Force Sword; Storm Bolter)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Psycannon)
1 Grey Knight (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer)
1 Razorback ((C:GK, pg. 33); Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Fire Points: 0; Smoke Launchers; Psybolt Ammunition; Searchlight; Warp Stabilization Field; Twin-Linked Heavy Bolter; Psychic Pilot; The Aegis; Fortitude)

Elite: Purifier Squad (10#, 259 pts)
1 Purifier Squad, 259 pts ((C:GK, pg. 31); Unit Type: Infantry; Brotherhood of Psykers; Combat Squads; Fearless; Preferred Enemy (Daemons); The Aegis; Cleansing Flame; Hammerhand)
1 Knight of the Flame (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Incinerator)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Incinerator)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)

Elite: Purifier Squad (10#, 259 pts)
1 Purifier Squad, 259 pts ((C:GK, pg. 31); Unit Type: Infantry; Brotherhood of Psykers; Combat Squads; Fearless; Preferred Enemy (Daemons); The Aegis; Cleansing Flame; Hammerhand)
1 Knight of the Flame (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Incinerator)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Incinerator)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Daemonhammer)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)
1 Purifier (Frag Grenades; Krak Grenades; Psyk-out Grenades; Power Armour; Storm Bolter; Nemesis Force Halberd)

Fast Attack: Stormraven Gunship (1#, 205 pts)
1 Stormraven Gunship, 205 pts ((C:GK, pg. 37); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; 4x Mindstrike Missiles; Twin-Linked Assault Cannon; Twin-Linked Multi-melta; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Psychic Pilot; Shadow Skies; The Aegis; Fortitude)

Fast Attack: Stormraven Gunship (1#, 205 pts)
1 Stormraven Gunship, 205 pts ((C:GK, pg. 37); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; 4x Mindstrike Missiles; Twin-Linked Assault Cannon; Twin-Linked Multi-melta; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Psychic Pilot; Shadow Skies; The Aegis; Fortitude)

Heavy Support: Nemesis Dreadknight (1#, 265 pts)
1 Nemesis Dreadknight, 265 pts ((C:GK, pg. 34); Unit Type: Monstrous Creature; Dreadknight Armour; Personal Teleporter; Nemesis Doomfist; Gatling Psilencer; Nemesis Greatsword; And They Shall Know No Fear; Preferred Enemy (Daemons); Psyker (Mastery Level 1); The Aegis; Dark Excommunication; Hammerhand)

At any rate - a lot of options exist for this codex and I look forward to exploring it further.

Wednesday, July 13, 2011

Draigowing Tactica



Introduction
This article is an overview to a series I'll write about how to play Draigowing as primarily a walking gun line army. Draigowing is very powerful in melee but in my opinion their main strength is derived from heavy saturation in terms of their midranged firepower. My style of play I have developed revolves around shooting in the beginning through mid game then a strong finish with melee during the end game to win.

My style of play and army design has some inherent weaknesses versus highly mobile shooty armies such as mechanized dark eldar. Dark eldar can spam S8 AP2 shooting which is a bane to terminators. I am working on concepts to resolve this dilemma and will delve into this subject in a later article in the series.


Basic Army List
Here is my 2000 point army list:

HQ
Lord Khaldor Draigo
Librarian - Nemesis warding stave, Might of Titans, Quicksilver. Sanctuary, The Shrouding & Warp Rift

These two characters form the backbone of the army. They are both essential. Draigo is a beast (T5-4W-3++-Eternal Warrior) and can easily suck up a lot of punishment while the Librarian on the other hand is quite fragile in comparison. Often you will need to maintain a high level of focus throughout some games to keep the Librarian alive - your main psyker should always be well protected. The Librarian enhances your army with the psychic powers Hammerhand, Might of Titan, Sanctuary and the Shrouding. Most often I join the two together as they are quite a formidable duo. I also usually attach them to a squad of five Paladins. The Librarian's Warp Rift and Draigo's S5 psychic template come in handy versus hordes if they manage to close the gap to your battle line.


Troops
10x Paladin - psybolt ammo
• 3x Psycannon & Nemesis daemonhammer
• Psycannon & Nemesis force sword
• 3x Pair of Nemesis falchions
• Nemesis warding stave
• Nemesis daemonhammer
• Nemesis force halberd

Here is I typically split them into combat squads:

- Squad I -
• 3x Psycannon & daemonhammer
• Psycannon & Nemesis force sword
• Nemesis force halberd

- Squad II -
• 3x pair of Nemesis falchions
• Nemesis daemonhammer
• Nemesis warding stave

Draigo and the Librarian attach to the second squad and form my most elite melee unit - they primarily act as your HQ bodyguard. The Librarian casts Hammerhand and Might of Titans or Quicksilver if necessary - Quicksilver is utilized versus high initiative enemy assault units such as dark eldar Wyches, Incubi, Tyranid genestealers or any enemy I5+ assault units. Often you'll be on the receiving end of an enemy charge so Quicksilver is not always a given. Remember to cast Quicksilver during your movement phase. You cast the other psychic powers at the beginning of the assault phase. Draigo and the Paladins both can activate their force weapons versus complex multi wound enemy units such a nob bikers or Thunderwolf cavalry. If you're fighting a unit of single wound models there's no need to activate any of the force weapons and remember the two independent characters must activate their force weapons independently from the unit to which they are attached - this is vital to remember. Grey Knights in general are a forgiving army but you don't want to make any needless mistakes with such a small army!

The first squad is primarily a firebase while as already stated the second squad acts as a retinue for your two HQ. I chose falchions because of the modeling opportunities plus it's helpful to have the extra WS5 attacks in melee. You can cast Quicksilver on the second squad with the Librarian if need be so halberds for them is not nearly as essential. The first squad is your most potent firebase with 16 shots from their four psycannons... They are simply devastating in the shooting phase. I chose three daemonhammers for the first squad so they can wreck IG parking lots in assault.



10x Grey Knight Terminator including Justicsr Thawn - psybolt ammo
• 2x Psycannon & Nemesis force halberd
• 6x Nemesis force halberd (incl. Thawn)
• 2x Nemesis daemonhammer

I keep them 10 strong as in a large group they can absorb more damage and dish out more pain in return as well. They are a strong firebase and also can put up a solid fight against just about any enemy unit. The large number of halberds means the bulk of the unit will strike first. Thawn is a level 2 psyker so he can both cast Hammerhand and activate his squad's force weapons. In many ways Justicar Thawn is basically serving as the addition of a third HQ in your army. I see him as a much better choice over the similary costed Apothecary for Paladins.


Heavy Support
Landraider Crusadsr - psybolt ammo

The Crusader is another vital unit and serves as the hub of the army - this ubiquitous tank has an assault ramp so you can move it up to 12" and launch an assault. Its armaments equate to a twin linked psycannon and six to 12 twin linked heavy bolter shots. I use mine to transport Draigo, the Librarian and the second Paladin combat squad. I highly recommend psybolt ammo as an option and it only costs 5 points as compared to 20 for the Paladins and terminators. The landraider Crusader also effectively extends the range of Sanctuary and the Shrouding when the Librarian is embarked inside since you then measure from the hull to determine the overall effective range for these two defensive psychic powers.

The Crusader roughly extends your charge arc by a factor of 1.667 times - I have been able to use the extended distance to reach Blood Angels jump infantry... It's always there for you if you keep the transport protected plus it will catch unwary opponents off guard. The Crusader offers the least amount of shooting when compared with the other units but it can cut off enemy LOS to the rest of your army - it is one of your main defenses. I tend not to move mine a lot so I can shoot more but I will use it aggressively when needed.



Initial Conclusions
I have shown you my most current 2000 point army list and provided some the basic strategies and tactics. The next article will delve heavily into the shooting phase which as I've said in my opinion is the primary strength of Draigowing. Draigowing is the strongest list when compared to the other two terminator-centric armies... That being Deathwing and Loganwing. Neither Deathwing or Loganwing can produce anywhere near the same level heavy volume of midranged firepower. You can have more models in your army with Deathwing but they are not as versatile plus their HQ choices don't stack up. Loganwing is a fun army and has solid choices for HQ with Logan and Arjac but overall I don't think this army can be played to the same level of competition as Draigowing.