Thursday, January 30, 2014

Draxtar Games Tournament 1/25 Game #3

All right after beating the Ghost army it is on to table 2 versus Cal Radelscu and his hybrid Daemons.  Cal sort of has a mix of armies.  His list looks like this:
Keeper if Secrets Level 1 Psyker and 1 Greater Reward
Herald of Tzeentch Disc, Level 2 Psyker, Exalted Reward
Herald of Tzeentch Disc, Level 2 Psyker, Locus of Str 6
10 Plaguebearers
10 Plaguebearers
9 Screamers of Tzeentch
Daemon Prince of Slaanesh Level 2 Psyker, 2 Greater Rewards, Armor, Flight
Daemon Prince of Slaanesh Level 2 Psyker, 2 Greater Rewards, Armor, Flight
Sorcerer on Bike, Mark of Nurgle, Level 1?  some other stuff
10 Cultists
5 Spawn of Nurgle

Cal even admitted he wasn't running an optimized list.  He wanted to try out a few things.  The mission was going to be pretty tough for him.  The primary was five objectives that couldn't be held until turn 3.  At that point any time you finish your turn and your opponent has more objectives then you the game ends and you lose primary.  Secondary was kill points.  Also were the usual three bonus points and deployment is hammer and anvil.  Night fight will be in effect for the first turn, which will be key for Cal.
He wins the roll and decides to go first. The objective are pretty much spread out in an x, two in each deployment zone and one in roughly the middle.  He deploys the screamer star lite and the Spawn tide in the middle.  Supported by the Princes.  He puts one bearer squad in ruins on his left objective.  The cultists goes in the right side in area terrain.  I place my Vindicator in the middle with the command squad and characters to the side.  I place the three attack bikes scattered behind them. Coteaz and the henchmen go in the Raven and all the other bikes outflank.  I scout everything forward I try to seize but fail.

His turn 1 he moves everything forward to get a second turn assault.  He casts forewarning in the screamers but fails the grimoire giving them a 5+ invulnerable.  He turbos a little bit forward to give them a 4+ cover save plus any night fight bonus.
My turn 1 I move forward to get into double tap range for most of my plasma and at least with in 12" to avoid giving him and more cover bonus.  Like a dummy I forget my vindicator has a searchlight and never use it.  I rad grenade the screamers and let the plasma rip.  I also shoot the vindy and the attack bikes at them I kill 5.  He did well on his cover saves.

His turn 2 I wait for the reprisal.  His other set of plague bearers deep strike in on to one of the objectives in my back field on my right.  He sends his spawn forward and sets up a charge with the command squad.  The screamers get ready to destroy the vindicator.  The princes go attack bike hunting.  The keeper babysits the cultists and plaguebearers.  The spawn charge the command squad I kill one thru overwatch.  I challenge with Sammael and do nothing to his sorcerer and he' does nothing to me.  The libby takes down two more spawn rolling great and him not so great.  With that I hit and run towards his board edge and the troops.  The screamers crush my vindicator taking a casualty in the explosion.  The daemon princes shoot to no effect at the attack bikes, and both fail long charges.
My turn 2.  Coteaz and the flamers show up. The flamer bikes come in on my right by the newly arrived palguebearers.  The storm raven flies to the middle of the board to target the keeper.  The command bikes go talk to the cultists.  the attack bikes all gather to talk to the newly arrived plague bearers with the flamers.  I flame and shoot the attack bikes at the plaguebearers killing most of them and then assaulting them killing all but one I think.  The flamers are in the corner as they failed their charge.  The command squad massacres the cultists and heads towards the Keeper and remaining plaguebearers.  The Raven puts three wounds on the Keeper.

His turn 3 he sends the screamers and the spawn towards my deployment zone to try and corral the bikes that are going to be running amok back there.  He also sends one prince into the combat with the lone plague bearer.  He starts the other prince back toward his deployment zone but only gets close to the center objective and raven.  The keeper charges into the command squad shooting them first with lash.  I challenge with Sammael and promptly go down like a five dollar whore.  I pass my morale and hit and run towards the plaguebearers.  One attack bike gets killed by the prince.  The others hit and run out of there.  The screamers are sort of stuck in no man's land as he needs to see where my other bikes will be coming in.
My turn 3 both bike squads come in one on each side.  The plasma come in on the left side and the melt on the right.  I bring them both on in his deployment zone.  The plasma set up to double tap the Keeper, while the melta are waiting for the banner to get in range to deal with the plague bearers.  The command squad moves up to get in range of the melta bikes and plaguebearers.  The raven hovers and drops off Coteaz and the boys who had cast prescience and flame shield (yes a pyromancy power I just wanted to try one) on themselves and light up the other prince.  The other bikes race to get on objectives with one attack bike and the flamer squad on one and one attack bike on the other.  In the shooting phase I pick up 24 dice and go to town on the plaguebearers.  Cal goes to ground but doesn't roll very well.  Then the command squad double taps and kills all but three or so.  The command squad charges in and finishes the job consolidation enough to make a box around the objective to not allow contesting,  The raven and Coteaz knock the prince down to one wound, by them the attack bikes and the flamer bikes put a couple of wounds on the other prince.  The plasma bikes knock the Keeper down to one wound.  I now hold four objectives.

His turn 4.  Cal is in trouble he can't hold any objectives and now needs to contest four.  A lot of his forces are out of position and chasing mine.  The spawn go to kill the lone attack bike in my left corner.  The prince in my deployment zone goes to kill the flamer bikes.  The other  one wound prince goes to deal with Coteaz and the henchmen.  The Keeper and the Screamers go to the bottom right to try and contest the melta bike's objectives.  The spawn and sorcerer catch and lock the lone attack bike in combat.  The other prince eats the flamer squad taking a wound in the process.  The Keeper charges the command squad who promptly shoot him dead on the way in.  Now there is no way to contest the bottom objective and this will be the last half of turn.  The other prince eats a bunch of overwatch and dies on the way in as well.

 I win primary, and beat him in kill points.  We both have warlord and line breaker and he has first blood.  Even had it went on I think Cal would have a tough row to hoe. I think I finish off the other prince with the Raven and the sorcerer on the bike and the spawn are too far up in my deployment zone to do anything but kill my attack bikes.  I have two full bike squads and the command squad and potshots from Coteaz to kill the screamers next turn.  It was a great game.  Cal was a blast to play against I think that the mission just went against him.  He was banking on speed and I am just as fast.  Also with me outflanking everything he had a hard time containing me.  All in all a fun tournament and surprising showing by the Ravenwing.  The command squad with the libby was just nails especially with the power field generator.  I really don't think I need the vindicator or the banner.  I think I actually used the banner twice all tourney.  The command squad tends to be running around like crazy I hate keeping my bikes all bunched up.  The raven and Coteaz were very effective.  I think in the future I will drop the banner, vindicator and one man from each of the six man squads and add six Black Knights with one grenade launcher.  I look forward to next month.

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